Monday, 8 June 2015

BASIC GRAPHIC DESIGN



                BASIC GRAPHIC DESIGN
TASK 1: intro to principles of design

Principles of Design
The elements and principles of design are the building blocks used to create a work of art. The elements of design can be thought of as the things that make up a painting, drawing, design etc. Good or bad - all paintings will contain most of if not all, the seven elements of design.The Principles of design can be thought of as what we do to the elements of design. How we apply the Principles of design determines how successful we are in creating a work of art.


note - the  hyperlinks within the text of this page will open information in a new browser window. After you have read that information the window can then be closed leaving this window open.


BALANCE
Balance is the concept of visual equilibrium, and relates to our physical sense of balance. It is a reconciliation of opposing forces in a composition that results in visual stability. Most successful compositions achieve balance in one of two ways: symmetrically or asymmetrically. Balance in a three dimensional object is easy to understand; if balance isn't achieved, the object tips over. To understand balance in a two dimensional composition, we must use our imaginations to carry this three dimensional analogy forward to the flat surface.
Symmetrical balance can be described as having equal "weight" on equal sides of a centrally placed fulcrum. It may also be referred to as formal balance. When the elements are arranged equally on either side of a central axis, the result is Bilateral symmetry. This axis may be horizontal or vertical. It is also possible to build formal balance by arranging elements equally around a central point , resulting in radial symmetry.
 There is a variant of symmetrical balance called approximate symmetry in which equivalent but not identical forms are arranged around the fulcrum line

Asymmetrical balance, also called informal balance, is more complex and difficult to envisage. It involves placement of objects in a way that will allow objects of varying visual weight to balance one another around a fulcrum point. This can be best imagined by envisioning a literal balance scale that can represent the visual "weights" that can be imagined in a two dimensional composition. For example, it is possible to balance a heavy weight with a cluster of lighter weights on equal sides of a fulcrum; in a picture, this might be a cluster of small objects balanced by a large object. It is also possible to imagine objects of equal weight but different mass (such as a large mass of feathers versus a small mass of stones) on equal sides of a fulcrum. Unequal weights can even be balanced by shifting the fulcrum point on our imaginary scale
Whether the solution is simple or complex, some form of balance can be identified in most successful compositions. For a further discussion of balance in design see these sites:
Symmetrical balance 
Asymmetrical balance








CONTRAST
Contrast is the juxtaposition of opposing elements eg. opposite colors on the color wheel - red / green, blue / orange etc. 

Contrast in tone or value - light / dark. Contrast in direction - horizontal / vertical. 

The major contrast in a painting should be located at the center of interest. Too much contrast scattered throughout a painting can destroy unity and make a work difficult to look at. Unless a feeling of chaos and confusion are what you are seeking, it is a good idea to carefully consider where to place your areas of maximum contrast.


EMPHASIS/ DOMINANCE AND FOCAL POINT

Emphasis is the part of the design that catches the viewer’s attention. Usually the artist will make one area stand out by contrasting it with other areas. The area could be different in size, color, texture, shape, etc.


 Dominance gives a painting interest, counteracting confusion and monotony. Dominance can be applied to one or more of the elements to give emphasis.

Focal points are areas of interest the viewer's eyes skip to. The strongest focal point with the greatest visual weight is the dominant element of the work. Elements of secondary importance could be termed sub-dominant, and elements with the least visual weight subordinate




HARMONY AND UNITY
Harmony in painting is the visually satisfying effect of combining
similar, related elements. eg. adjacent colors on the color wheel, similar shapes etc.

Relating the design elements to the the idea being expressed in a
painting reinforces the principal of unity .eg. a painting with an active aggressive subject would work better with a dominant oblique direction, course, rough texture, angular lines etc. whereas a quiet passive subject would benefit from horizontal lines, soft texture and less tonal contrast.
Unity in a painting also refers to the visual linking of various elements of the work.




MOVEMENT
Movement is the path the viewer’s eye takes through the work of art, often to focal areas. Such movement can be directed along lines, edges, shape, and color within the work of art.

Using art elements to direct a viewer's eye along a path through the artwork, and/or to show movement, action and direction. Also, giving some elements the ability to be moved or move on their own, via internal or external power.

In a still picture such as a painting or photograph, where nothing is actually moving, various strategies can be used to give the viewer a sense of movement and speed, or to move the viewer's eye through the work. These include lines, diagonals and unbalanced elements; blurring; placement; direction; and motion lines and after images.




REPETITION/RHYTHM AND PATTERN

Repetition works with pattern to make the work of art seem active. The repetition of elements of design creates unity within the work of art.

Rhythm is created when one or more elements of design are used repeatedly to create a feeling of organized movement. Rhythm creates a mood like music or dancing. To keep rhythm exciting and active, variety is essential.

Pattern is the repeating of an object or symbol all over the work of art. 





PROPORTION AND SCALE

Proportion is the feeling of unity created when all parts (sizes, amounts, or number) relate well with each other. When drawing the human figure, proportion can refer to the size of the head compared to the rest of the body
Proportion is the relationship of sizes between different parts of a work. For example, how wide it is compared to how tall it is. Some proportions, such as the golden ratio and the rule of thirds, are thought to be more naturally pleasing. Scale is the size of something compared to the world in general - an artwork might be termed miniature, small scale, full scale or life-size, large scale or larger than life, or monumental.



VARIETY AND VARIATION
Variety is the use of several elements of design to hold the viewer’s attention and to guide the viewer’s eye through and around the work of art. 






TASK 2: LOGOS
 FOR THE WEEK 3 THIS TASK WE MAKE TO CREATE A 5 NEW LOGO WITH THE ADOBE ILLUSTRATOR.


THE EXAMPLE RESEARCH FOR A SYMBOL,LOGO AND PICTOGRAM 

FIRST LOGO



SECOND LOGO



THIRD LOGO


FOURTH LOGO




FIFTHLY LOGO




TASK 3

LAYOUT

PROGRESS







LAYOUT FINAL
TASK 4

 LABEL PRODUCT










Sunday, 12 April 2015

PHOTOGRAPHY


Task 1:  Introduction to photography
students need to do a research on the fundamentals of photography in terms of slide show and present among peers. Requirement included:
  • Aperture
  • Shuttermspeed
  • ISO

 WHAT IS APERTURE?

Aperture refers to an adjustable opening in your camera lens that is able to limit the amount of light passing through the lens and hitting the camera sensor. Just think of it like your eyes. When you open your eyes, light enters through your cornea, and is bent through the pupil, which is a round opening in the center of the iris. The iris and pupil works exactly like the aperture of a camera, controlling the amount of light being emitted.

Aperture is referred to the lens diaphragm opening inside a photographic lens. The size of the diaphragm opening in a camera lens REGULATES amount of light passes through onto the film inside the camera the moment when the shutter curtain in camera opens during an exposure process. The size of an aperture in a lens can either be a fixed or the most popular form in an adjustable type (like an SLR camera). Aperture size is usually calibrated in f-numbers or f-stops. i.e. those little numbers engraved on the lens barrel like f22 (f/22),16 (f/16), f/11, f/8.0, f/5.6, f/4.0, f/2.8, f/2.0, f/1.8 etc. Each of this value represents one time the amount of light either more or less in quantity. Meaning to say, f/16 will let in 1X the amount of light than a diaphragm opening of f/22 and so forth; while on the other hand, an aperture of f/4.0 will let in 1X lesser than that of f/2.8 etc.
     




Aperture value(s):f/64, f/32, f/22, f/16, f/11, f/8.0, f/5.6, f/4.0, f/2.8, f/2.0, f/1.8,f/1.4 etc. (WE ARE HERE)Control via the lens section




WHAT IS SHUTTER SPEED?

 The aperture diaphragm of a lens (bigger or smaller values) and timing (open and close) of the camera's shutter curtain - Both perform the tasks of regulating the amount of light entering the camera and expose onto the film. The shutter speed scales engraved on the shutter speed dial of conventional camera bodies with a shutter speed ring or via some flickering digital numerals on the LCD screen like: 1/8000, 1/4000, 1/1000, 1/500, 1/250, 1/125, 1/60, 1/30, 1/15, 1/8, 1/4, 1/2, 1 or -1, -2 etc. are essentially indicators of the duration (timing) at which the shutter curtain opens up and closes during an exposure process. A 1/125 setting means the shutter curtain open and close within one hundred and twenty five of a second while 1 means an one full-second the shutter opens up during exposure to absorb the available light source onto the film to form an exposure.







WHAT IS ISO?
 In traditional (film) photography ISO (or ASA) was the indication of how sensitive a film was to light. It was measured in numbers (you’ve probably seen them on films – 100, 200, 400, 800 etc). The lower the number the lower the sensitivity of the film and the finer the grain in the shots you’re taking.

In Digital Photography ISO measures the sensitivity of the image sensor. The same principles apply as in film photography – the lower the number the less sensitive your camera is to light and the finer the grain.

Higher ISO settings are generally used in darker situations to get faster shutter speeds. For example an indoor sports event when you want to freeze the action in lower light. However the higher the ISO you choose the noisier shots you will get. I’ll illustrate this below with two enlargements of shots that I just took – the one on the left is taken at 100 ISO and the one of the right at 3200 ISO (click to enlarge to see the full effect)



(you can see larger sized images of both shots here for the 100 ISO and here for the 3200 ISO)
100 ISO is generally accepted as ‘normal’ and will give you lovely crisp shots (little noise/grain).
Most people tend to keep their digital cameras in ‘Auto Mode’ where the camera selects the appropriate ISO setting depending upon the conditions you’re shooting in (it will try to keep it as low as possible) but most cameras also give you the opportunity to select your own ISO also.
When you do override your camera and choose a specific ISO you’ll notice that it impacts the aperture and shutter speed needed for a well exposed shot. For example – if you bumped your ISO up from 100 to 400 you’ll notice that you can shoot at higher shutter speeds and/or smaller apertures


'Metering and Exposure'

students are required to produce three sets of image:
  • three different exposures with the same subject matter taken from outdoor determined by shutter speed
  • three different exposures with the same subject matter taken from outdoor determined by aperture
  • three different exposures with the same subject matter taken from outdoor determined by ISO (remaining both the aperture and shutter speed, only change the ISO
APERTURE PHOTO

Aperture: f/3.5
Shutter speed: 1/10 sec
ISO:  ISO -100




Aperture : f/ 7.1
Shutter speed: 1/10 sec
ISO: ISO-100



Aperture: f/18 
Shutter speed:1/10 sec
ISO: ISO -100

SHUTTER SPEED PHOTO

Aperture: f/5
Shutter speed:1/10 sec
ISO: ISO -100


Aperture: f/5
Shutter speed: 1/30 sec
ISO: ISO-100


Aperture : f/ 5
Shutter speed:1/100 sec
ISO: ISO-100


 ISO PHOTO

Aperture: f/5
Shutter speed: 1/250 sec
ISO: ISO-1600


Aperture: f/5
Shutter speed: 1/150 sec 
ISO: ISO -400


Aperture: f/5
Shutter speed: 1/250 sec
ISO: ISO- 100

Task 2 :' Depth of Field '
Students are required to create 4 different of photographs below :
 > Great Depth of Field (5 image)
 > Shallow Depth of Field (5 image)
  
This picture for Great Depth of Field 







This picture for Shallow Depth of Field







slow shutter speed





 Fast shutter speed



TASK 3 : COMPOSITION



NATURE

FINAL

PROGRESS







MAIN MADE

FINAL

PROGRESS






GROUP

TASK 4 : DOCUMENTARY IMAGE CAPTURE